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I had to squint at my screen multiple times to work out the layout of a scene, to see the edge of a platform before I fell off the end of it. Magical barriers create closed combat arenas, and when you've dispatched every enemy you're graded on your performance: how long you took, the combos you pulled off, how much damage you suffered, etc. There's the exploration phase, where Briar traverses linear environments (with the occasional power-up or stash of currency stashed in a dead-end path), and there are the chunky breakout battles, as creatures leap out of portals to have a go at you. As in Devil May Cry, stages in Soulstice bounce between two phases.
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